| Game | RNG Output | How Result is Determined |
|---|---|---|
| Roulette | float × 100 | <42 → CT | <84 → T | <95 → Bait | ≥95 → Hunt |
| Coin Flip | float | <0.5 → Heads | ≥0.5 → Tails |
| Case Opening | roll1 × 100 (rarity) roll2 × poolLen (skin) |
roll1 selects rarity tier, roll2 selects specific skin from that tier's pool |
| Plinko | N floats (one per row) | Each float: <0.5 → Left, ≥0.5 → Right. Final slot = count of Right steps |
| Case Battles | floats per player per round | Each player's case roll uses the same PF system. Highest total skin value wins. |